Jet

Jet is a powerful hallucigenic-meta-amphetamine,  administered by metered dose inhaler, that stimulates the central nervous system, triggering a rush of energy and strength primarily brought about by endorphins. The initial euphoric rush rarely lasts more than a few minutes, but the altered state of consciousness makes it subjectively longer for any Jet user.

A character on Jet feels like the world is moving in slow motion around them. The user draws an additional Action Card (and takes the highest) in combat for 1d6 minutes, and their Pace is increased by 2. This stacks with Level Headed, Improved Level Headed, and Fleet-Footed.

When the Jet wears off, the user crashes hard, feeling extremely sluggish. For the next 24 hours (or until another hit of Jet is taken), the user draws an additional 2 Action Cards in combat and takes the lowest of the three, and their Pace is reduced by 2. This stacks with Hesitant and Slow.